Read Online The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing By Joe Slack

Read The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing By Joe Slack

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The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing-Joe Slack

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Ebook About
Without a doubt, if I had read Joe’s book back in 1989, it would have accelerated my progress and potential as a game designer by decades.”– Jamey Stegmaier, designer of ScytheDo you have a board game idea, but don’t know how to get it out of your head and onto the table? Have you made a game, but now it's just sitting in a closet somewhere? Have you been working on your game for a while, but you don't know what to do next? Discover how to create your own game, make a memorable experience for your players, and be confident knowing how to share your game with the world in the way that’s right for you.The Board Game Designer's Guide will give you all the tools and inspiration you need to create the game you’ve always wanted to play. It’s the definitive guide to getting started in board game design.If you have a game idea and [are] wondering how to bring it to life - this book is your definitive first step.– Artem Safarov, designer of smash hit, UnbrokenHaving something like this two years ago when I first started to get into the hobby would have been a big help.– Matthew Hester, game designer

Book The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing Review :



It's and okay book to get you started but this book really lacked any hardcore substance. For about 80 pages, this guide tells you to play a bunch of games and some tips to keep you motivated. The rest of the book gives some sources for game design, but most of it is just fluff and filler. This book could easily be turned into a 5 page outline. I was actually a little disappointed, especially since the forward is by a well known and favorite game designer. He basically mentions that he wished he had this book. I gave this book three stars because this guide does offer the very...very...very basics of getting started.This is the book in a nutshell:Stay motivatedPlay gamesMake a single gamePlay more gamesPlay your own gameStay motivatedPlay more gamesThink about publishing optionsETC.I'm sure other guides will provide better info.
I skimmed it in a few hours. Provided nice overview of the game development process, trade-offs of various commercialization approaches, encouragement to push your project to completion. What I would've liked to have seen more of are hard numbers and more research about commercialization:How many new games do publishers release each year? What is the cost structure of the industry- what percentage of MSRP goes to materials, the developer, the publisher? What is the material cost for a basic game set-up at a 500 unit printing (board, dice, cards, etc)? Aside from Amazon what are other self-published retail outlets/models? What are the costs of using Amazon vs. Ebay vs. other?These are all questions I wish Joe had tackled.

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